Navy
NTE Interface Design

Game Interface Screens for the Navy NTE Videogame

Concept. Design. Direction


Campbell-Ewald

Categories

design
interactive
interface design
usability

Detail - the Interface was placed in-environment

Settings - Change Controls

Code Challenge

After the success of GorgonBox, attention was turned to the actual game. The developer was having challenges in bringing the final package to a polished completion. Their skillset was not in interface design, and the decision was made to quickly re-do the game interfaces to re-do and polish those sections, and to match the design treatment for GorgonBox.



What followed were a frentic 5 days, a crash course in game design for the Information Architects as well as production capabilities and technical limitations of the game package framework.



The overall result was a much more integrated, polished experience, a happy team, and great product.